For the next 5 seconds, score of all notes boosted by +60.0%
3402
10539
3352
10389
3377
10462
10131
31390
None
None
2883
5737
8991
2712
5397
8482
4586
9126
14066
10181
20260
31539
Score up
For the next 5 seconds, score boosted by +95.0% (+115.0% if your team consists of only Pure members) until a GREAT note is hit, then score boosted by +80.0%
3393
6752
10411
2682
5337
8292
3105
6183
9558
9180
18272
28261
Life guard (Score up)
BAD/MISS notes do not cause damage and boosts score of all notes by 30.0% for the next 5 seconds
3447
6859
10671
3044
6058
9471
3790
7542
11694
10281
20459
31836
Life recovery
For the next 5 seconds, if life is 600 or above, score boosted by +80.0%, otherwise restores life by 400
1944
4880
1800
4518
2136
5362
5880
14760
Perfect lock (Score up)
All GREAT notes turn into PERFECT notes and boosts score of all notes by 10.0% for the next 5 seconds
3125
6219
9712
3730
7424
11516
3326
6619
10311
10181
20262
31539
Score up
For the next 5 seconds, score of all notes boosted by +100.0%
2100
5271
1926
4834
1854
4655
5880
14760
Life guard (Score up)
BAD/MISS notes do not cause damage and boosts score of all notes by 10.0% for the next 3 seconds
1836
4608
2160
5421
1884
4729
5880
14758
Life guard (Score up)
BAD/MISS notes do not cause damage and boosts score of all notes by 10.0% for the next 3 seconds