|
|
4385
|
8726
|
13468
|
3125
|
6219
|
9712
|
2772
|
5516
|
8661
|
10282
|
20461
|
31841
|
Life recovery
For the next 5 seconds, if life is 600 or above, score boosted by +80.0%, otherwise restores life by 500
|
|
|
2482
|
6230
|
|
1934
|
4853
|
|
2053
|
5152
|
|
6469
|
16235
|
|
Perfect lock (Score up)
All None notes turn into PERFECT notes and boosts score of all notes by 10.0% for the next 3 seconds
|
|
|
1890
|
4706
|
|
2016
|
5020
|
|
2154
|
5363
|
|
6060
|
15089
|
|
Life recovery (Score up)
Restores life by 200 and boosts score of all notes by 10.0% for the next 5 seconds
|
|
|
2873
|
5717
|
8962
|
4596
|
9145
|
14095
|
2712
|
5397
|
8482
|
10181
|
20259
|
31539
|
Score up
For the next 5 seconds, score boosted by +95.0% (+115.0% if your team consists of only Happy members) until a GREAT note is hit, then score boosted by +80.0%
|
|
|
2340
|
5828
|
|
1920
|
4779
|
|
1860
|
4631
|
|
6120
|
15238
|
|
Life recovery (Score up)
Restores life by 200 and boosts score of all notes by 10.0% for the next 5 seconds
|
|
|
3195
|
6423
|
9953
|
2736
|
5499
|
8563
|
2889
|
5805
|
9022
|
8820
|
17727
|
27538
|
Perfect lock (Score up)
All GOOD notes turn into PERFECT notes and boosts score of all notes by 20.0% for the next 5 seconds
|
|
|
3407
|
10553
|
|
3364
|
10427
|
|
3360
|
10410
|
|
10131
|
31390
|
|
None
None
|
|
|
4425
|
8806
|
13587
|
3064
|
6097
|
9531
|
2792
|
5557
|
8721
|
10281
|
20460
|
31839
|
Life recovery
For the next 5 seconds, if life is 600 or above, score boosted by +80.0%, otherwise restores life by 400
|
|
|
2727
|
5481
|
8536
|
2790
|
5608
|
8728
|
3303
|
6638
|
10273
|
8820
|
17727
|
27537
|
Life guard (Score up)
BAD/MISS notes do not cause damage and boosts score of all notes by 30.0% for the next 5 seconds
|
|
|
3330
|
6629
|
10226
|
2754
|
5480
|
8505
|
3006
|
5984
|
9259
|
9090
|
18093
|
27990
|
Life recovery (Score up)
Restores life by 300 and boosts score of all notes by 20.0% for the next 5 seconds
|
|
|
3165
|
6299
|
9834
|
3730
|
7424
|
11516
|
3286
|
6539
|
10191
|
10181
|
20262
|
31541
|
Score up
For the next 5 seconds, score boosted by +95.0% (+115.0% if your team consists of only Power members) until a GREAT note is hit, then score boosted by +80.0%
|
|
|
1842
|
4624
|
|
1854
|
4655
|
|
2184
|
5483
|
|
5880
|
14762
|
|
Life guard (Score up)
BAD/MISS notes do not cause damage and boosts score of all notes by 10.0% for the next 3 seconds
|