For the next 5 seconds, score of all notes boosted by +10.0%
1230
3111
852
2155
675
1708
2757
6974
Score up
For the next 5 seconds, score of all notes boosted by +10.0%
789
1999
771
1951
1197
3028
2757
6978
Score up
For the next 5 seconds, score of all notes boosted by +10.0%
717
1817
1188
3010
852
2155
2757
6982
Score up
For the next 5 seconds, score of all notes boosted by +10.0%
2709
5390
8372
3330
6629
10226
3051
6069
9389
9090
18088
27987
Score up
For the next 5 seconds, score of all notes boosted by +60.0%
2160
5421
1878
4714
1842
4624
5880
14759
Life guard (Score up)
BAD/MISS notes do not cause damage and boosts score of all notes by 10.0% for the next 3 seconds
2961
5891
9124
3420
6806
10492
2709
5390
8372
9090
18087
27988
Life recovery (Score up)
Restores life by 300 and boosts score of all notes by 20.0% for the next 5 seconds
2873
5717
8962
2691
5355
8419
4617
9188
14158
10181
20260
31539
Score up
For the next 5 seconds, score boosted by +95.0% (+115.0% if your team consists of only Happy members) until a GREAT note is hit, then score boosted by +80.0%
2873
5717
8962
2893
5757
9021
4516
8986
13858
10282
20460
31841
Perfect lock (Score up)
All GOOD notes turn into PERFECT notes and boosts score of all notes by 60.0% for the next 5 seconds
2997
5964
9231
3330
6629
10226
2763
5499
8535
9090
18092
27992
Life recovery (Score up)
Restores life by 300 and boosts score of all notes by 20.0% for the next 5 seconds
1800
4554
2052
5192
1848
4674
5700
14420
Score up
For the next 5 seconds, score of all notes boosted by +30.0%
2076
5169
1866
4646
2178
5423
6120
15238
Life guard (Score up)
BAD/MISS notes do not cause damage and boosts score of all notes by 10.0% for the next 3 seconds