BAD/MISS notes do not cause damage and boosts score of all notes by 30.0% for the next 5 seconds
1890
4706
2016
5020
2154
5363
6060
15089
Life recovery (Score up)
Restores life by 200 and boosts score of all notes by 10.0% for the next 5 seconds
2727
5481
8536
3150
6331
9812
2943
5915
9189
8820
17727
27537
Perfect lock (Score up)
All GOOD notes turn into PERFECT notes and boosts score of all notes by 20.0% for the next 5 seconds
0
0
0
0
0
0
0
0
0
0
0
0
None
None
4576
9107
14037
2903
5776
9051
2701
5374
8449
10180
20257
31537
Score up
For the next 5 seconds, score boosted by +95.0% (+115.0% if your team consists of only Pure members) until a GREAT note is hit, then score boosted by +80.0%
3400
10531
3359
10409
3372
10449
10131
31389
None
None
3348
10377
3382
10478
3401
10536
10131
31391
None
None
3195
6359
9922
4254
8463
13075
2752
5477
8602
10201
20299
31599
Score up
For the next 5 seconds, score of PERFECT notes boosted by +110.0%
2792
5557
8721
4264
8486
13109
3145
6259
9771
10201
20302
31601
Score up
For the next 5 seconds, score of PERFECT notes boosted by +110.0%
3231
6430
9929
3069
6111
9450
2790
5551
8613
9090
18092
27992
Score up
For the next 5 seconds, if life is 900 or above, score boosted by +65.0%, otherwise score boosted by +55.0%
2220
5574
1764
4430
1896
4761
5880
14765
Life guard (Score up)
BAD/MISS notes do not cause damage and boosts score of all notes by 10.0% for the next 3 seconds