A long(?) post about D4DJ Gurumiku and an attempt of a recreation from early July. Also a little ramble of me and rhythm games. So yeah, long post.

In Gurumiku, you can see the 'chart info' for the beatmap, each point representing an aspect of the beatmap.
NTS = Notes, how many notes
DNG = Danger, how close together are the notes
SCR = Scratch, (flick[scratch], hold) notes on the outer two lanes
EFT = Effect, slider movement
TEC = Technique, amount of special notes in comparison to regular notes
13+ (13.5 might make more sense) is the highest difficulty in the D4U Edition and you could make the case that either of the two 13+ songs available are 'harder' than the other, it doesn't matter much in the end. If you forced asked me to compare 13+ to a Garupa difficulty, I'd have to go with 26/27, perhaps. You can't really judge difficulty from different rhythm games when they operate differently and the opinion is coming from someone who is used to both Garupa's and Gurumiku's way of playing and can switch between games without any glaring drops in accuracy.
You can't play every beatmap of all the songs in the D4U Edition, any beatmap at and above Level 14 is off-limits. The only beatmap that meets that criteria is Calendula's EXPERT, a 14+. While I was looking at the chart info for Movement and ING early July, I found out you can check Calendula's chart info, even though it isn't playable.

Hooooooooooooooooooooooooooooooooo-
Gurumiku makes me so excited as a rhythm game player because THAT... is a terrifying sight... which will make mastering it all the better! I wanna push myself in these rhythm games so that after all my hard work pays off and I succeed, I can look back and see how far I've come. The last (and probably fully last) time I felt this way with Garupa was when Six Trillion Years was upcoming and released on EN, more than a year ago. I miss the feeling of improvement because I'm pretty much at the end of improvement for Garupa, being the only game, let alone rhythm game, I focused on for about a year and a half (and AP improvement is a COMPLETELY different beast to FC improvement, maybe more rewarding [as a person] but a LOT MORE exhausting), and when I first played Gurumiku D4U, that feeling came rushing back! I wanna keep improving because that's what I find fun!
And that is the story of how my love for D4DJ started. N-Not in early July, when I first played Gurumiku D4U back when it launched in February. It's how I fell in love with Bandori almost two years ago, July 30th!