For the next 5 seconds, score boosted by +95.0% (+115.0% if your team consists of only Pure members) until a GREAT note is hit, then score boosted by +80.0%
1962
4885
2184
5438
1914
4766
6060
15089
Life recovery (Score up)
Restores life by 200 and boosts score of all notes by 10.0% for the next 5 seconds
2835
5642
8748
2943
5856
9069
3312
6591
10171
9090
18089
27988
Life recovery (Score up)
Restores life by 300 and boosts score of all notes by 20.0% for the next 5 seconds
2040
5079
1920
4779
2100
5228
6060
15086
Life recovery (Score up)
Restores life by 200 and boosts score of all notes by 10.0% for the next 5 seconds
1926
4796
2160
5377
1974
4911
6060
15084
Life recovery (Score up)
Restores life by 200 and boosts score of all notes by 10.0% for the next 5 seconds
2727
5481
8536
2790
5608
8728
3303
6638
10273
8820
17727
27537
Life guard (Score up)
BAD/MISS notes do not cause damage and boosts score of all notes by 30.0% for the next 5 seconds
3402
6770
10438
2700
5373
8348
3078
6120
9467
9180
18263
28253
Life recovery (Score up)
Restores life by 200 and boosts score of all notes by 30.0% for the next 5 seconds
3367
6700
10435
3024
6019
9413
3891
7742
11994
10282
20461
31842
Perfect lock (Score up)
All GOOD notes turn into PERFECT notes and boosts score of all notes by 60.0% for the next 5 seconds
3750
7464
11576
3326
6619
10311
3105
6178
9653
10181
20261
31540
Score up
For the next 5 seconds, if life is 900 or above, score boosted by +110.0%, otherwise score boosted by +90.0%
3381
10475
3363
10421
3387
10493
10131
31389
None
None
2988
6004
9323
2610
5246
8182
3222
6477
10031
8820
17727
27536
Perfect lock (Score up)
All GOOD notes turn into PERFECT notes and boosts score of all notes by 20.0% for the next 5 seconds