For the next 5 seconds, if life is 600 or above, score boosted by +80.0%, otherwise restores life by 500
3112
8043
11774
3069
7957
11646
4530
10865
16000
10711
26865
39420
Score up
For the next 5 seconds, score of PERFECT notes boosted by +145.0%, or +155.0% if your team consists of only Morfonica members
3385
7402
11271
3162
6956
10598
2959
6546
9984
9506
20904
31853
Perfect lock (Score up)
All GOOD notes turn into PERFECT notes and boosts score of all notes by 20.0% for the next 5 seconds
2112
5801
2276
6214
2021
5571
6409
17586
Life guard (Score up)
BAD/MISS notes do not cause damage and boosts score of all notes by 10.0% for the next 3 seconds
3065
6762
10307
3531
7697
11715
2910
6448
9837
9506
20907
31859
Perfect lock (Score up)
All GREAT notes turn into PERFECT notes and boosts score of all notes by 20.0% for the next 5 seconds
3281
8380
12278
4001
9812
14423
3514
8843
12973
10796
27035
39674
Life recovery (Score up)
Restores life by 750 and boosts score of all notes by 110.0% for the next 5 seconds
3482
8779
12876
4033
9876
14518
3175
8169
11963
10690
26824
39357
Score up
For the next 5 seconds, score boosted by +135.0% until a GREAT note is hit, then score boosted by +125.0%
3800
9212
13574
3256
8130
11951
3226
8071
11863
10282
25413
37388
Life recovery (Score up)
Restores life by 450 and boosts score of all notes by 60.0% for the next 5 seconds
2060
5671
1975
5456
2374
6459
6409
17586
Life guard (Score up)
BAD/MISS notes do not cause damage and boosts score of all notes by 10.0% for the next 3 seconds
2381
6428
2171
5906
2054
5614
6606
17948
Life recovery (Score up)
Restores life by 300 and boosts score of all notes by 10.0% for the next 5 seconds
3550
7737
11772
3085
6801
10367
2871
6372
9722
9506
20910
31861
Perfect lock (Score up)
All GOOD notes turn into PERFECT notes and boosts score of all notes by 20.0% for the next 5 seconds
3286
8189
12041
3377
8370
12312
3518
8651
12734
10181
25210
37087
Score up
For the next 5 seconds, score boosted by +95.0% (+115.0% if your team consists of only Power members) until a GREAT note is hit, then score boosted by +80.0%