For the next 5 seconds, if life is 600 or above, score boosted by +80.0%, otherwise restores life by 500
3447
8938
3347
8688
3336
8669
10130
26295
None
None
2903
5776
9051
4566
9086
14007
2712
5397
8482
10181
20259
31540
None
None
2640
6678
1577
3990
2053
5195
6270
15863
None
None
2718
5409
8400
3501
6967
10733
2871
5712
8855
9090
18088
27988
None
None
2843
5658
8872
4607
9167
14128
2732
5436
8540
10182
20261
31540
Score up
For the next 5 seconds, score boosted by +95.0% (+115.0% if your team consists of only Cool members) until a GREAT note is hit, then score boosted by +80.0%
2208
5541
1812
4549
1860
4671
5880
14761
Life guard (Score up)
BAD/MISS notes do not cause damage and boosts score of all notes by 10.0% for the next 3 seconds
3352
10389
3411
10563
3368
10437
10131
31389
None
None
2160
5421
1896
4761
1824
4578
5880
14760
Life guard (Score up)
BAD/MISS notes do not cause damage and boosts score of all notes by 10.0% for the next 3 seconds
3330
6629
10226
2889
5749
8909
2961
5891
9124
9180
18269
28259
Perfect lock (Score up)
All GREAT notes turn into PERFECT notes and boosts score of all notes by 30.0% for the next 5 seconds
2832
5637
8840
2732
5436
8540
4617
9188
14158
10181
20261
31538
Score up
For the next 5 seconds, score boosted by +95.0% (+115.0% if your team consists of only Pure members) until a GREAT note is hit, then score boosted by +80.0%
1962
4885
2184
5438
1914
4766
6060
15089
Life recovery (Score up)
Restores life by 200 and boosts score of all notes by 10.0% for the next 5 seconds