|
|
3497
|
6959
|
10821
|
3357
|
6681
|
10406
|
3348
|
6663
|
10377
|
10202
|
20303
|
31604
|
Score up
For the next 5 seconds, score of PERFECT notes boosted by +110.0%, or +125.0% if your team consists of only Hello, Happy World! members
|
|
|
2449
|
6096
|
|
2086
|
5193
|
|
2198
|
5471
|
|
6733
|
16760
|
|
Life guard (Score up)
BAD/MISS notes do not cause damage and boosts score of all notes by 10.0% for the next 3 seconds
|
|
|
3427
|
6819
|
10611
|
3226
|
6421
|
10013
|
3528
|
7020
|
10912
|
10181
|
20260
|
31536
|
Score up
For the next 5 seconds, score of all notes boosted by +100.0%
|
|
|
3141
|
6249
|
9658
|
2709
|
5390
|
8372
|
3330
|
6629
|
10226
|
9180
|
18268
|
28256
|
Life recovery
For the next 5 seconds, if life is 600 or above, score boosted by +40.0%, otherwise restores life by 300
|
|
|
1992
|
5000
|
|
1920
|
4820
|
|
1968
|
4940
|
|
5880
|
14760
|
|
Perfect lock (Score up)
All GREAT notes turn into PERFECT notes and boosts score of all notes by 10.0% for the next 5 seconds
|
|
|
2880
|
5730
|
8881
|
2970
|
5909
|
9150
|
3330
|
6629
|
10226
|
9180
|
18268
|
28257
|
Perfect lock (Score up)
All GREAT notes turn into PERFECT notes and boosts score of all notes by 30.0% for the next 5 seconds
|
|
|
3165
|
6299
|
9834
|
3407
|
6780
|
10553
|
3709
|
7381
|
11453
|
10281
|
20460
|
31840
|
Life recovery (Score up)
Restores life by 300 and boosts score of all notes by 60.0% for the next 5 seconds
|
|
|
2169
|
4402
|
6936
|
2781
|
5644
|
8809
|
3600
|
7308
|
11316
|
8550
|
17354
|
27061
|
Score up
For the next 5 seconds, score of all notes boosted by +60.0%
|
|
|
2835
|
5642
|
8748
|
3024
|
6016
|
9310
|
3231
|
6430
|
9929
|
9090
|
18088
|
27987
|
Score up
For the next 5 seconds, score of all notes boosted by +60.0%
|
|
|
4647
|
9248
|
14248
|
2933
|
5837
|
9140
|
2701
|
5374
|
8449
|
10281
|
20459
|
31837
|
Life recovery
For the next 5 seconds, if life is 600 or above, score boosted by +80.0%, otherwise restores life by 400
|
|
|
2251
|
5610
|
|
2072
|
5156
|
|
2409
|
5997
|
|
6732
|
16763
|
|
Life guard (Score up)
BAD/MISS notes do not cause damage and boosts score of all notes by 10.0% for the next 3 seconds
|
|
|
2681
|
5335
|
8390
|
4647
|
9248
|
14248
|
2853
|
5677
|
8902
|
10181
|
20260
|
31540
|
Score up
For the next 5 seconds, score boosted by +110.0% until a GREAT note is hit, then score boosted by +90.0%
|