BAD/MISS notes do not cause damage and boosts score of all notes by 30.0% for the next 5 seconds
3420
7506
11192
2925
6522
9718
2835
6342
9448
9180
20370
30358
None
None
3600
7308
11316
2151
4367
6882
2799
5683
8866
8550
17358
27064
Score up
For the next 5 seconds, score of all notes boosted by +60.0%
2752
5477
8602
2893
5757
9021
4536
9028
13918
10181
20262
31541
Score up
For the next 5 seconds, score of all notes boosted by +100.0%
2923
5817
9111
2772
5516
8661
4486
8927
13767
10181
20260
31539
Score up
For the next 5 seconds, score boosted by +95.0% (+115.0% if your team consists of only Power members) until a GREAT note is hit, then score boosted by +80.0%
3381
10475
3363
10421
3387
10493
10131
31389
None
None
3357
10406
3377
10462
3397
10521
10131
31389
Life recovery
Restores life by 300
2160
5377
2010
5005
1950
4856
6120
15238
Life guard (Score up)
BAD/MISS notes do not cause damage and boosts score of all notes by 10.0% for the next 3 seconds
2160
5377
1944
4841
1956
4869
6060
15087
Life recovery (Score up)
Restores life by 200 and boosts score of all notes by 10.0% for the next 5 seconds
2988
6004
9323
2610
5246
8182
3222
6477
10031
8820
17727
27536
Perfect lock (Score up)
All GOOD notes turn into PERFECT notes and boosts score of all notes by 20.0% for the next 5 seconds
2712
5397
8482
4607
9167
14128
2863
5697
8932
10182
20261
31542
Score up
For the next 5 seconds, score boosted by +95.0% (+115.0% if your team consists of only Happy members) until a GREAT note is hit, then score boosted by +80.0%
3014
5999
9383
4516
8986
13858
2752
5477
8602
10282
20462
31843
Life recovery (Score up)
Restores life by 300 and boosts score of all notes by 60.0% for the next 5 seconds