For the next 5 seconds, score of all notes boosted by +60.0%
1818
4563
2100
5271
1962
4924
5880
14758
Life guard (Score up)
BAD/MISS notes do not cause damage and boosts score of all notes by 10.0% for the next 3 seconds
2700
5427
8452
3042
6118
9491
3078
6185
9594
8820
17730
27537
Perfect lock (Score up)
All GOOD notes turn into PERFECT notes and boosts score of all notes by 20.0% for the next 5 seconds
4496
8946
13797
2762
5496
8631
3024
6019
9413
10282
20461
31841
Perfect lock (Score up)
All GOOD notes turn into PERFECT notes and boosts score of all notes by 60.0% for the next 5 seconds
4607
9167
14128
2822
5616
8810
2752
5477
8602
10181
20260
31540
Score up
For the next 5 seconds, score boosted by +95.0% (+115.0% if your team consists of only Happy members) until a GREAT note is hit, then score boosted by +80.0%
3350
10384
3400
10531
3381
10475
10131
31390
None
None
3368
10437
3403
10542
3360
10410
10131
31389
None
None
3402
10539
3352
10389
3377
10462
10131
31390
None
None
3474
6914
10654
3105
6183
9558
2601
5175
8050
9180
18272
28262
Life recovery
For the next 5 seconds, if life is 600 or above, score boosted by +40.0%, otherwise restores life by 300
2046
5095
1800
4482
2214
5514
6060
15091
Life recovery (Score up)
Restores life by 200 and boosts score of all notes by 10.0% for the next 5 seconds
3105
6240
9676
2835
5698
8862
2880
5789
8998
8820
17727
27536
Perfect lock (Score up)
All GOOD notes turn into PERFECT notes and boosts score of all notes by 20.0% for the next 5 seconds