Restores life by 750 and boosts score of all notes by 110.0% for the next 5 seconds
3830
9271
13662
3095
7808
11472
3357
8331
12256
10282
25410
37390
Life recovery
For the next 5 seconds, if life is 600 or above, score boosted by +80.0%, otherwise restores life by 500
3123
6878
10482
3434
7502
11421
2949
6529
9958
9506
20909
31861
Perfect lock (Score up)
All GOOD notes turn into PERFECT notes and boosts score of all notes by 20.0% for the next 5 seconds
2394
6509
2080
5722
1936
5359
6410
17590
Life guard (Score up)
BAD/MISS notes do not cause damage and boosts score of all notes by 10.0% for the next 3 seconds
3567
8948
13133
3472
8759
12847
3673
9158
13446
10712
26865
39426
Score up
For the next 5 seconds, score of PERFECT notes boosted by +150.0%
3524
8863
13002
3694
9201
13508
3493
8800
12908
10711
26864
39418
Score up
For the next 5 seconds, score of PERFECT notes boosted by +150.0%
4022
10253
14483
3228
8678
12123
3546
9306
13066
10796
28237
39672
Perfect lock (Score up)
All BAD notes turn into PERFECT notes and boosts score of all notes by 110.0% for the next 5 seconds
4075
9959
14644
3387
8590
12593
3228
8278
12123
10690
26827
39360
Score up
For the next 5 seconds, score of all notes boosted by +130.0%
3296
8208
12071
3629
8868
13061
3256
8130
11951
10181
25206
37083
Score up
For the next 5 seconds, score boosted by +95.0% (+115.0% if your team consists of only Happy members) until a GREAT note is hit, then score boosted by +80.0%
2910
6505
9953
3288
7275
11111
3017
6722
10279
9215
20502
31343
Score up
For the next 5 seconds, score of all notes boosted by +60.0%
1975
5456
2054
5655
2381
6476
6410
17587
Life guard (Score up)
BAD/MISS notes do not cause damage and boosts score of all notes by 10.0% for the next 3 seconds
3395
12366
3369
12289
3367
12285
10131
36940
Life recovery (Life guard)
Restores life by 450 and BAD/MISS notes do not cause damage for the next 7 seconds