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OppaiEmperor
Since my dad woke me up hella early today to go to the clinic and translate for him, and I’m the type of person that once they’re awake, it’s very difficult to go back to sleep again, I’m just gonna make a post to not feel bored LOL (feeling really sleepy though). I’m kind of curious to what kind of unpopular opinions the Bandori Party community have in regards to Bandori (you can talk about the AAside too, if you want, I don’t care).
I already know this community is civil and respectful to each other, but I’m just gonna put this here just in case. PLEASE AVOID USING AD HOMINEM AGAINST ANOTHER PERSON. It’s fine if you disagree with them, but please do not attack the person directly, instead challenge their opinions. Cheers! :D
Here are my unpopular opinions in regards to Bandori:
- “FIREBIRD'' is overrated. Now don’t get me wrong, I’m a huge Roselia fanboy and I like the song, but I cringe everytime I see the Bandori YouTubers rank “FIREBIRD” as number one on their list of best Roselia songs. I personally think “Ringing Bloom” is the best Roselia song, and perhaps even the best song in the franchise. Hell, I even think “Neo-Aspect”, “Song I am.”, and “Determination Symphony” should be over “FIREBIRD”. With that being said though, I have no problem with it being top 5 in people’s lists, I just don’t think it’s unanimously #1 like most people claim it to be.
- The rewards you get from tiering, especially the higher you go, are absolute trash. I’m grateful that you get rewards from tiering, but most of the rewards you receive are just terrible. I’m fine with Bushimo not wanting to give out too many free stars, that’s completely reasonable for me. However, with how important skill tickets are in this game (if you want to place high when you tier) and how scarce they are, Bushimo should give out more if you place high in the event. It’s just mind-boggling and ludicrous that there are no differences in rewards whether you get top 10 vs. top 100 besides bragging rights. Here’s my proposal to fix this problem: Top 10 finish = 5 premium skill tickets; Top 100 finish = 4 premium skill tickets; Top 1,000 finish = 3 premium skill tickets; Top 2,500 finish = 2 premium skill tickets; Top 5,000-10,000 finish = 1 premium skill ticket
- Challenge Live is flawed. Now hear me out. I don’t dislike the idea of it, but my main problem with it is it’s way too tedious to do. Not only do you have to grind for event points, but you have to play the challenge songs too. “Why is this a problem?” you might ask. Good question. Well, first of all, I don’t like how most of the event points are allocated in the Challenge Live portion of it, but you still have to play Multi-Lives to obtain points. It just makes Multi-Lives obsolete and completely useless. For example, in the last Challenge Live event, which was “Blooming in ZERO”, I pretty much just half-assed “Unite! From A to Z” everytime it was chosen and it literally wouldn’t make a difference if I tried my best or not, since the points I earned were quite similar anyways. My proposal to fix Challenge Live is quite simple really: Just get rid of the Multi-Live portion of it and expand the amount of songs you can play and voila, fixed! There’s already Live Goals, Mission Live, regular Multi-Live, and VS. Live (which is pretty much Multi-Live, but better in my opinion), so do we really need another Multi-Live type of event? Free Live is already useless enough (tiering wise), why not just turn Challenge Live into a “Free Live” event that counts towards your progress for tiering?