|
|
2903
|
5776
|
9051
|
4465
|
8885
|
13706
|
2913
|
5794
|
9078
|
10281
|
20455
|
31835
|
Life recovery
For the next 5 seconds, if life is 600 or above, score boosted by +80.0%, otherwise restores life by 400
|
|
|
3368
|
10437
|
|
3403
|
10542
|
|
3360
|
10410
|
|
10131
|
31389
|
|
None
None
|
|
|
4344
|
8645
|
13345
|
3024
|
6019
|
9413
|
2812
|
5595
|
8779
|
10180
|
20259
|
31537
|
Score up
For the next 5 seconds, if life is 900 or above, score boosted by +110.0%, otherwise score boosted by +90.0%
|
|
|
3033
|
6036
|
9338
|
3330
|
6629
|
10226
|
2817
|
5608
|
8696
|
9180
|
18273
|
28260
|
Life recovery
For the next 5 seconds, if life is 600 or above, score boosted by +40.0%, otherwise restores life by 300
|
|
|
2376
|
5916
|
|
2211
|
5505
|
|
2145
|
5341
|
|
6732
|
16762
|
|
Life guard (Score up)
BAD/MISS notes do not cause damage and boosts score of all notes by 10.0% for the next 3 seconds
|
|
|
2142
|
5376
|
|
1920
|
4820
|
|
1818
|
4563
|
|
5880
|
14759
|
|
Life guard (Score up)
BAD/MISS notes do not cause damage and boosts score of all notes by 10.0% for the next 3 seconds
|
|
|
3034
|
6041
|
9444
|
3730
|
7424
|
11516
|
3417
|
6800
|
10583
|
10181
|
20265
|
31543
|
Score up
For the next 5 seconds, score boosted by +95.0% (+115.0% if your team consists of only Cool members) until a GREAT note is hit, then score boosted by +80.0%
|
|
|
3861
|
7683
|
11906
|
3145
|
6259
|
9771
|
3276
|
6519
|
10163
|
10282
|
20461
|
31840
|
Perfect lock (Score up)
All GOOD notes turn into PERFECT notes and boosts score of all notes by 60.0% for the next 5 seconds
|
|
|
1920
|
4820
|
|
2394
|
6009
|
|
1566
|
3931
|
|
5880
|
14760
|
|
Perfect lock (Score up)
All GREAT notes turn into PERFECT notes and boosts score of all notes by 10.0% for the next 5 seconds
|
|
|
2745
|
5570
|
8700
|
3771
|
7655
|
11840
|
2034
|
4128
|
6523
|
8550
|
17353
|
27063
|
Score up
For the next 5 seconds, score of all notes boosted by +60.0%
|
|
|
3347
|
6661
|
10373
|
3609
|
7183
|
11156
|
3226
|
6421
|
10013
|
10182
|
20265
|
31542
|
Score up
For the next 5 seconds, score boosted by +95.0% (+115.0% if your team consists of only Happy members) until a GREAT note is hit, then score boosted by +80.0%
|
|
|
2270
|
5656
|
|
2548
|
6343
|
|
1914
|
4766
|
|
6732
|
16765
|
|
Life recovery (Score up)
Restores life by 200 and boosts score of all notes by 10.0% for the next 5 seconds
|